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   <div id="projectname">NGUI
   &#160;<span id="projectnumber">3.11.0</span>
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&#160;

<h3><a class="anchor" id="index_c"></a>- c -</h3><ul>
<li>cachedCamera
: <a class="el" href="class_tween_ortho_size.html#a9ed11b30d94ac8daa030a5267bd59162">TweenOrthoSize</a>
, <a class="el" href="class_u_i_camera.html#a26ed6d2c8ff236c0280058ad253fa66b">UICamera</a>
, <a class="el" href="class_u_i_progress_bar.html#a5e2bcde97f2c4e6bea4f496ca9f6fdef">UIProgressBar</a>
</li>
<li>cachedGameObject
: <a class="el" href="class_u_i_rect.html#a992da0e5d1cfe691521616dc189cd5e3">UIRect</a>
</li>
<li>cachedTransform
: <a class="el" href="class_u_i_draw_call.html#a71f53ce17ce87c29f8b1b02aeaa87c37">UIDrawCall</a>
, <a class="el" href="class_u_i_progress_bar.html#a50a9eb611ff35bc90fb39449e0794fce">UIProgressBar</a>
, <a class="el" href="class_u_i_rect.html#accdf9ee30fc896bb9891ad3f88223971">UIRect</a>
</li>
<li>callback
: <a class="el" href="class_u_i_popup_list.html#a7ae71b3873a0a1269915141405bdf323">UIPopupList</a>
</li>
<li>cameraRayDistance
: <a class="el" href="class_u_i_rect.html#a0f00c2933adf7c0037016fedba288ed5">UIRect</a>
</li>
<li>canBeAnchored
: <a class="el" href="class_u_i_panel.html#a6b8efde77bde7ca70693b999238fde55">UIPanel</a>
, <a class="el" href="class_u_i_rect.html#acbcd5b75b4994aafabb9b82225faac61">UIRect</a>
</li>
<li>canMoveHorizontally
: <a class="el" href="class_u_i_scroll_view.html#abfa8d041ae598fd1a6879334fe780a3c">UIScrollView</a>
</li>
<li>canMoveVertically
: <a class="el" href="class_u_i_scroll_view.html#ac4665263b69abd861ef714cb062cb5ab">UIScrollView</a>
</li>
<li>canRead
: <a class="el" href="class_byte_reader.html#a8272dad971411ca47e3ff9347e80f711">ByteReader</a>
</li>
<li>captionText
: <a class="el" href="class_u_i_key_binding.html#ad71bfc002d0ffcf778af9335560e0e39">UIKeyBinding</a>
</li>
<li>caret
: <a class="el" href="class_u_i_input.html#a13ccf0c800080ea3fa0236199db7fcb3">UIInput</a>
</li>
<li>centeredObject
: <a class="el" href="class_u_i_center_on_child.html#a5afc807f98e560382299d67cdb672132">UICenterOnChild</a>
</li>
<li>charSize
: <a class="el" href="class_b_m_font.html#af790da3d41a81e09c5391fff8d80daf4">BMFont</a>
</li>
<li>clipCount
: <a class="el" href="class_u_i_panel.html#add4186003b1ff66f0ac7807110044cfd">UIPanel</a>
</li>
<li>clipOffset
: <a class="el" href="class_u_i_panel.html#af973e877fd56d4aa85d76e410a54de5c">UIPanel</a>
</li>
<li>clipping
: <a class="el" href="class_u_i_panel.html#ac9d8fe05897b650cf36d64b6b541be36">UIPanel</a>
</li>
<li>clipRange
: <a class="el" href="class_u_i_panel.html#ae5c9c452fd4b23d544c77f1dd5defca0">UIPanel</a>
</li>
<li>clipSoftness
: <a class="el" href="class_u_i_panel.html#a724d97450cc789f2f5e211499bcce6fa">UIPanel</a>
</li>
<li>clipTexture
: <a class="el" href="class_u_i_panel.html#a016a0eead2be12de9c52c970bf2b2b34">UIPanel</a>
</li>
<li>color
: <a class="el" href="class_inv_game_item.html#a18d6e3625e4483ee268d6723c90c98a1">InvGameItem</a>
, <a class="el" href="class_u_i_widget.html#a70d22f68e64f19372b1eaab899abf975">UIWidget</a>
</li>
<li>constraint
: <a class="el" href="class_u_i_root.html#ae5249ea0c950869ccbdfef3fc785eddd">UIRoot</a>
</li>
<li>controllerNavigationObject
: <a class="el" href="class_u_i_camera.html#a923b26cb61002427f2d29e12b012b156">UICamera</a>
</li>
<li>current
: <a class="el" href="class_u_i_key_navigation.html#a79295da8b315c0e91cae17c82cb9b918">UIKeyNavigation</a>
</li>
<li>currentKey
: <a class="el" href="class_u_i_camera.html#abd1100b00491a6b9984154f7753d9753">UICamera</a>
</li>
<li>currentMomentum
: <a class="el" href="class_u_i_draggable_camera.html#a91973f8d88f6e524049be79d913ac7fe">UIDraggableCamera</a>
, <a class="el" href="class_u_i_scroll_view.html#a04a985d5931e9275e437e346b26965b5">UIScrollView</a>
</li>
<li>currentRay
: <a class="el" href="class_u_i_camera.html#a471e515fa7b670aa296558f602b740fe">UICamera</a>
</li>
<li>currentScheme
: <a class="el" href="class_u_i_camera.html#af74119a3c7f5817d9f6a030990627110">UICamera</a>
</li>
<li>cursorPosition
: <a class="el" href="class_u_i_input.html#a49e81c8fc2e579405c0e0162230fa290">UIInput</a>
</li>
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